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	<title>Ramble &#187; Good UI</title>
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	<description>Where the Future Never Looks the Same Way Twice</description>
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		<title>Good UI: Nintendo Wii</title>
		<link>http://www.alterzone.net/blog/2007/09/18/good-ui-nintendo-wii/</link>
		<comments>http://www.alterzone.net/blog/2007/09/18/good-ui-nintendo-wii/#comments</comments>
		<pubDate>Tue, 18 Sep 2007 20:29:10 +0000</pubDate>
		<dc:creator>Stephen Tolton</dc:creator>
				<category><![CDATA[Good UI]]></category>
		<category><![CDATA[Nintendo Wii]]></category>

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		<description><![CDATA[I&#8217;m thinking of starting a mini-series of posts on Good/Bad UI examples I encounter in everyday life.&#160; Our first example is courtesy of the fantastic Nintendo Wii and Metroid Prime 3.&#160; This Good UI design example is also a bonus example of graceful error handling!While in the middle of a furious battle (for about the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m thinking of starting a mini-series of posts on Good/Bad UI examples I encounter in everyday life.&nbsp; Our first example is courtesy of the fantastic Nintendo Wii and <a href="http://www.metroid.com/">Metroid Prime 3</a>.&nbsp; This Good UI design example is also a bonus example of graceful error handling!<br /><br />While in the middle of a furious battle (for about the fifth time in a row), with my character&#8217;s health nearing critical and the enemy finally on the ropes, the worst possible failure occurred, my Wiimote&#8217;s batteries died!&nbsp; Now, if Nintendo hadn&#8217;t thought through the implications of having wireless controllers for their game console, I might have been one unhappy gamer.&nbsp; But, thankfully, they did think about this scenario.&nbsp; And, instead of me scrambling to find batteries as my character was summarily slaughtered for the fifth time, my battle was replaced with a black screen and a message about losing connection with the Wiimote.&nbsp; The game was automatically paused and I could leisurely grab some new batteries, put them in the Wiimote and when I was back in optimal playing position on my couch, click the &#8220;A&#8221; button to resume play <span style="font-style: italic;">from the exact moment when the Wii lost communication with the Wiimote.</span><br /><br />Instead of blistering my trigger finger in a sixth round of battle, I was able to eek out a victory and then go get something to eat.&nbsp; Good UI is not just about the aspects of your software that users interact with 90% of the time.&nbsp; It is about edge cases and error handling, too.&nbsp; Software crashes are an inevitability.&nbsp; The hallmark of good design is being able to handle them gracefully.&nbsp; This requires good error detection and handling, but also good UI design that quickly and comfortingly moves a user toward a resolution and back to business.<br /></p>
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