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	<title>Ramble &#187; Review</title>
	<atom:link href="http://www.alterzone.net/blog/category/review/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.alterzone.net/blog</link>
	<description>Where the Future Never Looks the Same Way Twice</description>
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		<title>Dreaming in Code Paperback Released</title>
		<link>http://www.alterzone.net/blog/2008/03/04/dreaming-in-code-paperback-released/</link>
		<comments>http://www.alterzone.net/blog/2008/03/04/dreaming-in-code-paperback-released/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 14:53:43 +0000</pubDate>
		<dc:creator>Stephen Tolton</dc:creator>
				<category><![CDATA[Book]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.alterzone.net/blog/2008/03/04/dreaming-in-code-paperback-released/</guid>
		<description><![CDATA[Yesterday, I received my paperback copy of Dreaming in Code from Scott Rosenberg as part of a free paperbacks for bloggers promotion. I read the hard-cover edition when it was first released, but it has been a while and my original copy is now in the hands of a colleague. So, I will be re-reading [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday, I received my paperback copy of <a href="http://www.dreamingincode.com/">Dreaming in Code</a> from <a href="http://www.wordyard.com/">Scott Rosenberg</a> as part of a<a href="http://www.wordyard.com/2008/02/25/free-paperbacks/"> free paperbacks</a> for bloggers promotion.  I read the hard-cover edition when it was first released, but it has been a while and my original copy is now in the hands of a colleague.  So, I will be re-reading this fantastic book this week and writing a more formal review as soon as I am done.</p>

<p>If you haven&#8217;t read it yet, you really should.  The digressions into software engineering history alone are reason enough to read the book.  The Chandler part of the story may strike some as a cautionary tale of what not to do when developing new software, but I found it an accurate description of the kinds of unexpected issues and challenges that crop up in any large software project.</p>

<p>Go out and get a copy from your local library or buy the new paperback today.  It is a great read.</p>
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		<title>Cloverfield</title>
		<link>http://www.alterzone.net/blog/2008/01/19/cloverfield/</link>
		<comments>http://www.alterzone.net/blog/2008/01/19/cloverfield/#comments</comments>
		<pubDate>Sat, 19 Jan 2008 15:30:23 +0000</pubDate>
		<dc:creator>Stephen Tolton</dc:creator>
				<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.alterzone.net/blog/2008/01/19/cloverfield/</guid>
		<description><![CDATA[I saw Cloverfield last night in a packed theater. My one word review: intense. Rarely do I see a movie that actually makes my heart race like this one did. I sat in the third row and from that close to the screen you do need a strong stomach, at least in the beginning, as [...]]]></description>
			<content:encoded><![CDATA[<p>I saw <a href="http://www.cloverfieldmovie.com/" title="Official Movie Website">Cloverfield</a> last night in a packed theater.  My one word
review: <strong>intense</strong>.</p>

<p><span id="more-147"></span></p>

<p>Rarely do I see a movie that actually makes my heart race like this
one did. I sat in the third row and from that close to the screen you
do need a strong stomach, at least in the beginning, as the camera
work can be a bit disorienting. There was even a hastily printed sign
outside the theater entrance to warn us of that fact.</p>

<p>I&#8217;m not going to give away spoilers for those who didn&#8217;t see it, you
can find them other places on the Web.  But, some of the deaths
in this movie are quite disturbing.  The monster itself is
amazing, huge, and terrifying.</p>

<p>The addition of smaller, about dog-sized, parasite monsters create
a immediate threat to the lives of the characters that keeps the
tension high when the main monster is not nearby.</p>

<p>While the characters are not deeply explored in this film, I think
their interactions and even conversations were very realistic. In the
middle a crisis that stretches the boundaries of human imagination,
the characters behave mostly as I&#8217;d expect them to. They are scared,
often traumatized, but they are trying to survive as best they can.
The most unrealistic aspect of their trek is Rob&#8217;s initial decision
to go into the middle of the city in search of Beth and the nearly
immediate decisions of the other main characters to follow him. It is
especially straining credibility to think that Marlena would risk her
life, going along with people she hardly knows, when she could just
leave with the military evacuation. Thankfully for us, she does go
along, as Lizzy Caplan provides by far the best performance in the
picture.</p>

<p>Be sure to pay attention to the final footage of the film, in the
upper right quadrant, in the ocean.  Also, while the movie itself
does not have a musical score during the film, if you stay for
the credits, you are treated to a pretty good, monster movie
theme score as well as a whisper at the end, that when played
backwards, says, &#8220;It&#8217;s still alive.&#8221;</p>

<p>I&#8217;m not sure how successful a sequel would be, though. This movie is
really an &#8220;experience&#8221; film. You need to see it in a theater with a
good projector and sound system to appreciate it. I can&#8217;t imagine
having the same kind of visceral reaction sitting at home, watching
it on DVD. There really isn&#8217;t any depth to the film that can be
explored on subsequent viewings, except in what can be glimpsed in
the background of some of the complex shots thanks to the pause
button.</p>

<p>Overall, I thought it was a great monster movie that fully lived
up to my hopes and expectations.  I wanted a gory, gritty, 
horrifyingly realistic take on a fantastical scenario.  I got what
I wanted in spades.</p>
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		<item>
		<title>FogBugz 6.0 Review</title>
		<link>http://www.alterzone.net/blog/2007/11/28/fogbugz-60-review/</link>
		<comments>http://www.alterzone.net/blog/2007/11/28/fogbugz-60-review/#comments</comments>
		<pubDate>Thu, 29 Nov 2007 01:53:11 +0000</pubDate>
		<dc:creator>Stephen Tolton</dc:creator>
				<category><![CDATA[FogBugz]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.alterzone.net/blog/2007/11/28/fogbugz-60-review/</guid>
		<description><![CDATA[Ever since Joel Spolsky dazzled me on his FogBugz World Tour stop in Philadelphia, I wanted to try the software out myself on some real projects. At the event, I was told that there was a Micro-ISV FogBugz on-demand account option that allows free usage for up to two user accounts. Since there are only [...]]]></description>
			<content:encoded><![CDATA[<p>Ever since Joel Spolsky <a href="http://www.alterzone.net/blog/2007/09/18/joel-spolsky-in-philadelphia/">dazzled</a> me on his FogBugz World Tour stop in Philadelphia, I wanted to try the software out myself on some real projects.  At the event, I was told that there was a Micro-ISV FogBugz on-demand account option that allows free usage for up to two user accounts. Since there are only two programmers in the &#8220;skunk works&#8221; group I am a part of, we both were excited to start integrating FogBugz into our daily routine.  Well, our initial excitment sputtered out for a while as we were both very busy and basically I was too lazy to sign-up.  Thankfully, I came to my senses a few weeks ago and finally got an on-demand account.  Ever since then, I&#8217;ve been using FogBugz as my sole bug tracking system for both my primary project, the <a href="http://drexel.edu/irt/rmcweb/">RMCP</a> and for an <a href="http://www.apple.com/itunesu">iTunesU</a> integration app.  So far, I am loving it.  It is by far, the most polished bug tracking software I have ever used.</p>

<p>Of course, FogBugz 6 has more than just bug tracking features, but let&#8217;s be honest, that is its bread and butter and entering/updating/closing cases is what I spend the majority of my time doing.  This means the UI needs to be fast and intuitive.  For the most part, the <a href="http://fogcreek.com">Fog Creek</a> developers succeeded.  Entering cases in List view is fast and doesn&#8217;t require me to use a mouse, which when entering dozens of cases in one stretch, as I had to do when migrating my data from <a href="http://www.mantisbt.org/">Mantis</a>, saves a significant amount of time and carpal tunnel pain.</p>

<p>We use <a href="http://subversion.tigris.org/">Subversion</a> as our source repository.  Supposedly, FogBugz 6 can integrate with it so that when I post a check-in comment, it will be reflected in the case history within FogBugz.  Unfortunately, I could not get this functionality to work.  I setup things on the Subversion side, added the commit scripts they provided, tested that they are parsing my comments properly and making requests to the FogBugz server, but still, nothing shows up in my case history.  Now, it might be because I didn&#8217;t do the second half of the integration which requires you to setup FogBugz to automatically link to your subversion commits through a  Web front-end like <a href="http://websvn.tigris.org/">WebSvn</a>.  I don&#8217;t have a Web server running on the Subversion box, so I skipped this step.  I just use SSH, which works fine for our two person group.  I don&#8217;t see why it should matter and I didn&#8217;t find any errors in their commit scripts.  So, I don&#8217;t know what happened.  I&#8217;ll probably get back to trying again sometime before the <a href="http://www.newgrounds.com/portal/view/206675">Holidays</a>.</p>

<p>Of course, the big new feature in FogBugz 6 is <a href="http://fogcreek.com/FogBugz/docs/60/topics/schedules/Evidence-BasedScheduling.html">EBS</a> or &#8220;Evidence-Based Scheduling.&#8221;  However, I don&#8217;t have enough data in the system for it to give me anything accurate, yet.  A review of this neat feature will have to wait a few months.</p>

<p>The feature I have been using the most recently is the new <a href="http://fogcreek.com/FogBugz/docs/60/topics/wiki/Wiki.html">Wiki</a>. I have been writing a functional specification for an iTunesU application in it.  I have tried to use different Wiki platforms in the past, but they have either been too <a href="http://www.mediawiki.org/wiki/MediaWiki">complicated</a> to setup or were easy to setup, but <a href="http://www.instiki.org/show/HomePage">inexplicably failed</a> to work right.  The Wiki in FogBugz is both easy and works great, with some minor issues.</p>

<p>The best part of using the Wiki for writing documentation is that the rich text editor they created is fantastic.  It is FAST, simple, and lets you quickly accomplish the four primary work flow tasks you encounter:  writing, formating, linking, and inserting pictures.  Writing is easy.  Formatting is as simple as clicking tool bar buttons.  Linking is nice because there are some shortcuts.  For instance, if I just add a link to &#8220;Technical Specification&#8221;, the wiki assumes I mean an article within the current wiki, called &#8220;Technical Specification.&#8221;  But, if I put in a full URI to an external website, it works as expected.</p>

<p>A nice feature that is only appreciated when you need it is the real-time resizing of inserted pictures.  You just grab a corner and drag to resize.  There is no need to resize things in Photoshop and then re-insert.  It is a small thing, but it saved me a lot of time today.</p>

<p>The only issues I&#8217;ve had so far were first, a nagging problem with the drop-down menus not dropping when running in Firefox.  I upgraded to Firefox 2.0.0.10 and that problem vanished.  I also continue to find it a bit frustrating that I can&#8217;t seem to set a default font, so I have to constantly highlight and reset fonts for body text and headlines if I want anything besides the defaults used.  Finally, this may be more of a browser problem than anything about the wiki, itself, but when I view my article, my chosen fonts don&#8217;t look very good and spacing seems to be off, but within the rich text editor, things are peachy.  I may have to adjust the template the wiki is using.</p>

<p>Overall, I think FogBugz 6 is a great tool.  It is by far the nicest bug tracking software I&#8217;ve used.  I am generally a big OSS user and I feel a bit guilty using a proprietary bug tracking tool when we have an embarrassment of riches of respectable bug tracking software in the OSS world.  But, frankly, nothing is quite as polished and integrated as FogBugz.  I shall continue using this software for the foreseeable future and when I get my own micro-ISV up and running, I&#8217;ll definitely be considering a personal on-demand account.  I recommend it.</p>
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		<title>Pownce Sucks</title>
		<link>http://www.alterzone.net/blog/2007/07/25/pownce-sucks/</link>
		<comments>http://www.alterzone.net/blog/2007/07/25/pownce-sucks/#comments</comments>
		<pubDate>Thu, 26 Jul 2007 01:45:27 +0000</pubDate>
		<dc:creator>Stephen Tolton</dc:creator>
				<category><![CDATA[Pownce]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.alterzone.net/blog/2007/07/25/pownce-sucks/</guid>
		<description><![CDATA[I finally got my Pownce invite the other day and created an account. I invited a few people from work and a friend of mine and started Powncing, pouncing, whatever. The thing is, the service, as currently implemented, sucks. I can use a slow Web-based IM client to send messages to my friends list or [...]]]></description>
			<content:encoded><![CDATA[<p>I finally got my <a href="http://pownce.com">Pownce</a> invite the other day and created an <a href="http://pownce.com/neooptik/">account</a>.  I invited a few people from work and a friend of mine and started Powncing, pouncing, whatever.  The thing is, the service, as currently implemented, sucks.</p>

<p>I can use a slow Web-based IM client to send messages to my friends list or post on a public feed (a la Twitter) or I can use a barely functional Adobe <a href="http://labs.adobe.com/technologies/air/">AIR </a>application on my desktop.  While I like the attempt at a limited taxonomy of message types, their implementation doesn&#8217;t seem to do much with the different types beyond formatting and styling their appearance in messages.  So, an &#8220;Event&#8221; shows up as a message with &#8220;What, Where, When&#8221; fields, while a &#8220;Link&#8221; shows up as a button-like icon.  The only type that seems to provide some functionality is the &#8220;File&#8221; type which displays as a button to download the file or an embedded player, depending on the kind of file it was that I uploaded.  Unfortunately, even this limited innovation is squashed by the paltry 10MB limit on uploaded files.  Even a &#8220;Pro&#8221; account only nets you 100MB per file (for a fee of $20/year).</p>

<p>Oddly, there is currently no <a href="http://en.wikipedia.org/wiki/Short_message_service">SMS</a> support, so I can&#8217;t post anything from my phone. I guess I could configure my account to send notifications to the Verizon SMS gateway to get SMS messages of updates, that is if the updates actually worked.  They don&#8217;t seem to be working for me.</p>

<p>Finally, there is no API access.  I could forgive the current, sluggish interface and lacking feature set if I could hook my own app into the Pownce platform.  I think it would be great if I could hook my IM client into Pownce and provide a single, rich interface to Pownce in the same place as I connect with other IM networks.   Or, I could write a plugin for <a href="http://wordpress.org/">WordPress</a> to cross-post certain blog entries to my Pownce account or vice-versa, like is being done on <a href="http://developers.facebook.com/">Facebook</a>.  There are countless ways an API would be useful and I know the Pownce team must be working on one, but I think it was a big mistake to release what amounts to a lackluster Web-based IM client/micro-blogging tool without the ability to integrate it into the many other IM and blogging tools that people are already using.</p>

<p>I think there is a lot of potential in a service like this as a platform on-top of which sharing and collaboration tools can be built.  But, the service, as stands now, feels like an Alpha build.  I am a proponent of release early, release often, but with so little to offer in its initial release, the Pownce team is risking losing many of the early adopters by the time they manage to implement significant expanded features.</p>

<p>Despite all of this, I&#8217;m not going to count out the Pownce team, just yet.  For now, I&#8217;ll continue to play with it, but I&#8217;m going to probably stick with Adium and email for my primary &#8220;stuff&#8221; sending needs.  I&#8217;ll see how things stand after their next major feature release.
<span style="text-decoration: underline"></span></p>
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